Captain Actions
These actions can be taken only by a crew member who’s filling the captain role.
Source
Starfinder Enhanced pg. 179
You come up with and have the crew execute a clever plan tooutwit the enemy forces. Preferred Skills: Piloting, Profession (captain), Stealth. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 179 |
With a few words, you bolster a crew member’s determination. Preferred Skills: Culture, Diplomacy, Intimidate. Effect: Choose an allied crew member and attempt a skill check against your ship’s DC. If you succeed, that crew member regains 1 Resolve Point (up to their maximum). Resolve: By spending 1 Resolve Point, a second allied crew member regains 1 Resolve Point (up to their maximum). Source Starfinder Enhanced pg. 179 |
Your orders could spell the difference between life and death for you and your crew. Preferred Skills: Any. Effect: Choose an allied crew member who has already taken a crew action this round and attempt a skill check against your ship’s Hard DC (regardless of the skill used). If you succeed, that crew member can take a second action this round. Resolve: By spending 1 Resolve Point, the targeted crew member receives a +2 bonus to the skill check on their second action. Source Starfinder Enhanced pg. 179 |
You relay some choice quips to your enemy over comms. Preferred Skills: Bluff, Intimidate, Sense Motive. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 179 |