Chief Mate Actions
These actions can be taken only by a crew member who’s filling a chief mate role (Character Operations Manual 146).
Source
Starfinder Enhanced pg. 179
You know how to access and manipulate the mechanisms of your ship’s systems directly. Preferred Skills: Acrobatics, Athletics, Engineering. Effect: Choose an allied crew member in an engineer or science officer role who hasn’t take a crew action this round and attempt a skill check against your ship’s DC. If you succeed, the engineer or science officer can roll their next skill check twice and take the better of the two rolls. Resolve: By spending 1 Resolve Point, you can grant this bonus to a second allied crew member, though they must be in a different role. Source Starfinder Enhanced pg. 180 |
You point out a number of flaws in your foe’s ship’s design or performance. Preferred Skills: Engineering, Intimidate, Physical Science. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 180 |
You know how to get the most out of your fellow crew members. Preferred Skills: Any. Effect: Choose an allied crew member who hasn’t taken a crew action this round and attempt a skill check against your ship’s Hard DC (regardless of the skill used). If you succeed, the next time this round that this allied crew member succeeds at an action that grants skill check successes, the number of skill check successes that action grants is doubled. Resolve: By spending 1 Resolve Point, the targeted crew member receives a +2 bonus to the skill check on their next action. Source Starfinder Enhanced pg. 180 |
With some solid tools and some muscle, you manually realign your ship’s targeting systems to better fire upon the enemy. Preferred Skills: Acrobatics, Athletics, Perception. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 180 |