Access Maintenance Panels
You know how to access and manipulate the mechanisms of your ship’s systems directly.
Preferred Skills: Acrobatics, Athletics, Engineering.
Effect: Choose an allied crew member in an engineer or science officer role who hasn’t take a crew action this round and attempt a skill check against your ship’s DC. If you succeed, the engineer or science officer can roll their next skill check twice and take the better of the two rolls.
Resolve: By spending 1 Resolve Point, you can grant this bonus to a second allied crew member, though they must be in a different role.
Source
Starfinder Enhanced pg. 180