Magic Officer Actions
These actions can be taken only by the crew member who’s filling a magic officer role (Character Operations Manual 148).
Source
Starfinder Enhanced pg. 181
By pulling magic from the very fabric of space, you can hinder an enemy starship. Preferred Skills: Any. Effect: Choose an enemy starship and attempt a skill check against that ship’s Hard DC (regardless of the skill used). If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, the targeted enemy ship’s threshold is reduced by 1 in the next round. Source Starfinder Enhanced pg. 181 |
Either through the blessings of a divine power or by transmutation magic, you support the rest of your crew. Preferred Skills: Diplomacy, Life Science, Mysticism. Effect: Attempt a skill check against your ship’s DC. If you succeed, each other allied crew member on board who has yet to act this round gains a +1 bonus to any skill check they attempt. Resolve: By spending 1 Resolve Point, this action also counts as a skill check success. Source Starfinder Enhanced pg. 181 |
You attempt to predict the future by reading the weft and weave of probability. Preferred Skills: Culture, Mysticism, Sense Motive. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, the GM must immediately decide on that ship’s tactic and perform that action next round. The first action that targets that ship next round gains a +2 bonus. Resolve: By spending 1 Resolve Point, the first two actions that target that ship in the next round gain the +2 bonus. Source Starfinder Enhanced pg. 181 |
You try to mystically spy on the enemy’s bridge crew. Preferred Skills: Mysticism, Perception. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 181 |