Prognosticate
You attempt to predict the future by reading the weft and weave of probability.
Preferred Skills: Culture, Mysticism, Sense Motive.
Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, the GM must immediately decide on that ship’s tactic and perform that action next round. The first action that targets that ship next round gains a +2 bonus.
Resolve: By spending 1 Resolve Point, the first two actions that target that ship in the next round gain the +2 bonus.
Source
Starfinder Enhanced pg. 181