Pilot Actions
These actions can only be taken by a crew member who’s filling the pilot role.
Source
Starfinder Enhanced pg. 181
You open your ship’s throttle to escape from the enemy forces. Preferred Skills: Acrobatics, Engineering, Piloting. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, that ship must use your ship’s Hard DC for any tactics, and it takes a –1 penalty to its skill check. Resolve: By spending 1 Resolve Point, you can increase this penalty to –3. Source Starfinder Enhanced pg. 181 |
You try to keep an enemy starship in your gunners’ sights. Preferred Skills: Athletics, Perception, Piloting. Effect: Choose an allied crew member in a gunner role who hasn’t take a crew action this round and an enemy starship. Then, attempt a skill check against that ship’s DC. If you succeed, the gunner gains a +3 bonus to any action that grants skill check successes and targets the same enemy starship. Resolve: By spending 1 Resolve Point, you can grant this bonus to a second gunner, though they must target the same enemy starship. Source Starfinder Enhanced pg. 182 |
The enemy forces are no match for your piloting skill. Preferred Skills: Acrobatics, Piloting. Effect: Choose an enemy starship and attempt a skill check against that ship’s DC. If you succeed, you gain 1 skill check success toward that ship’s threshold. If the result of the check exceeds the DC by 5 or more, this action counts as 2 successes. Source Starfinder Enhanced pg. 182 |
You fly your ship in such a way to confound and surprise the enemy. Preferred Skills: Any. Effect: Choose an enemy starship and attempt a skill check against that ship’s Hard DC (regardless of the skill used). If you succeed, you gain 2 skill check success toward that ship’s threshold. Source Starfinder Enhanced pg. 182 |