Healer
Level1

Source

Core Rulebook pg. 85

Your connection channels the life force of all things—as well as its counterpart, death. You’re an expert healer, but not necessarily a selfless one. You might be a traveling doctor, a haunted medium, a military medic, or a tyrannical necromancer.

Abilities

Healing ChannelSu

Level 1

You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points and increases by 2d8 at 3rd level and every 3 levels thereafter.

Mystic Cure [Level 1]

Level 1

Your connection grants you Mystic Cure [Level 1] as a known spell

Dragonscript Effect

append 'faa05b186c009475a91e50c3' to character.spells;

Channel Skill

Level 2

You gain a insight bonus to Medicine & Mysticism

Dragonscript Effect

 if {character.mystic.archetype.12 == true} then bonus pick [2:1, 5:2, 8:3, 17:4, 20:5] at character.mystic.level to [character.medicine, character.mysticism] as insight else bonus pick [2:1, 5:2, 8:3, 11:4, 14:5, 17:6, 20:7] at character.mystic.level to [character.medicine, character.mysticism] as insight; 

LifelinkSu

Level 3

At the start of each turn, you can choose an ally within 30 feet who has taken Hit Point damage and transfer her wounds to yourself, dealing an amount of damage up to your mystic level to your Hit Points (bypassing any Stamina Points you may have) and healing the ally’s Hit Points an equal amount. This doesn’t require any action on your part. You can’t prevent or reduce the damage you take from lifelink.

Mystic Cure [Level 2] and Lesser Remove Condition

Level 4

Your connection grants you Mystic Cure [Level 2] and Lesser Remove Condition as known spells

Dragonscript Effect

append 'f0bec2c5f9477879ea3701c2' to character.spells; append '38607805018602757bfa8773' to character.spells;

Healer’s BondSp

Level 6

As a standard action, you can form a bond with up to three allies, allowing you to constantly sense their condition as per the status spell. This bond lasts until dispelled or until you create a new healer’s bond, which immediately ends the previous one. At 11th level, when you gain the telepathic bond class feature, you also gain the effects of status on all creatures linked by your telepathic bond.

Mystic Cure [Level 3] and Remove Condition

Level 7

Your connection grants you Mystic Cure [Level 3] and Remove Condition as known spells

Dragonscript Effect

append '2114ed49e03803f6b4567014' to character.spells; append '8940dce978ddd278e0c36c92' to character.spells;

Steal LifeSu

Level 9

As a standard action, you can spend 1 Resolve Point to steal part of a creature’s life force and transfer it to yourself or others. You must touch the target (requiring a successful melee attack against its EAC), which deals 1d6 damage for every 2 mystic levels you have (maximum 10d6). Choose an ally within 30 feet; that ally recovers an amount of Hit Points equal to the damage dealt (to a maximum of the foe’s remaining Hit Points). Alternatively, you can heal yourself instead, but you restore only a number of Hit Points equal to half the damage dealt. If this heals the recipient (you or your ally) up to maximum Hit Points, any excess persists for 1 hour as temporary Hit Points. If your attack misses, you don’t lose the Resolve Point.

Mystic Cure [Level 4] and Remove Affliction

Level 10

Your connection grants you Mystic Cure [Level 4] and Remove Affliction as known spells

Dragonscript Effect

append '6d98a249a27bd15941951c47' to character.spells; append '43814bc30c32d2b6a1297aeb' to character.spells;

Channel BondSu

Level 12

When you use healing channel as a standard action, you can heal an ally linked by your telepathic bond class feature as if you were touching that ally, as long as the ally is within 120 feet. When you use healing channel as a full action, it heals all allies linked by your telepathic bond class feature within 120 feet (as well as all other allies within 30 feet).

Mystic Cure [Level 5] and Restoration

Level 13

Your connection grants you Mystic Cure [Level 5] and Restoration as known spells

Dragonscript Effect

append '97511ebba55767b41bfba41a' to character.spells; append 'c2d347f85cdd0b5956458d0c' to character.spells;

Channel LifeSu

Level 15

If you use healing channel on a creature that has died within 1 round, you can bring it back to life as per a 5th-level mystic cure spell.

Mystic Cure [Level 6] and Greater Remove Condition

Level 16

Your connection grants you Mystic Cure [Level 6] and Greater Remove Condition as known spells

Dragonscript Effect

append 'e2971a0ca09f38959af3f786' to character.spells; append 'e9026e21534c50f81dcea467' to character.spells;

Deny DeathSu

Level 18

You are immune to death effects and negative levels. If you would normally die from damage, as long as you have at least 1 Resolve Point remaining, you can immediately spend all of your remaining Resolve Points to instead stay alive. If your Hit Points would have been reduced to 0, you now have 1 Hit Point instead. Once you use this ability, you can’t regain Resolve Points again until you rest for 8 hours, even if you have another means to do so.


Dragonscript

ID

a491a33c72cd4d182ee8ede3
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