Daring Explorer
Source
Galaxy Exploration Manual pg. 23
When you fail an Acrobatics or Athletics check, you can spend 1 Resolve Point to either reroll the check and use the new result or add 5 to your result and use the new value to determine whether you succeed at the check. You can’t use this ability on trick attack attempts. Once you’ve used this ability, you can’t use it again until you’ve taken a 10-minute rest to recover Stamina Points.
Dragonscript
ID
a9ac75502923eabcacd7e838