Memory Weaver
Level1

Source

Galactic Magic pg. 28

You supernaturally twist the memories of others, rewriting them with the finesse of a computer hacker.

Abilities

Skill Focus & Bonus Ranks

Level 1

Your specialization grants the Skill Focus feat in your specialization's associated skills, and you gain a free rank in each of those skills at each operative level.

Dragonscript Effect

bonus (2 * character.operative.level) to character.ranks as misc; bonus character.operative.level to [character.bluff.ranks, character.senseMotive.ranks] as misc; append '2b072a430427e858b3315f0c.3dd599d6cc70d4eaa330e074' to character.feats; append '2b072a430427e858b3315f0c.3ac4074b6954cbb83672ac89' to character.feats;

Associated Skills

Level 1

Bluff and Sense Motive. You can attempt a Bluff check with a +4 bonus to make a trick attack by muddling your target’s perceptions.

Dragonscript Effect

append 'You can attempt a Bluff check with a +4 bonus to make a trick attack.' to character.situationSpecificBonuses;

Specialization Exploit (False Friend)Su

Level 5

As a reaction, when a creature targets you with a hostile action, you can implant a brief psychic suggestion that you are a loved one, ally, or other creature they’d be unwilling to attack. The creature attempts a Will save against this mind‑affecting compulsion effect. If they succeed, they are shaken for 1 round by the unsettling experience. If they fail, the creature flinches and misses with the triggering attack, and additional attacks they make against you until the beginning of their next turn take a –2 penalty. Once you’ve used this ability, you cannot do so again until you rest for 10 minutes to recover Stamina Points.

Specialization Skill Mastery

Level 7

You become so confident in certain skills that you can use them reliably even under adverse conditions. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so.

Specialization Power (Rewrite Memory)Su

Level 11

At 11th level, once per day as a standard action, you can modify a creature’s memories as modify memory (Will negates). This modifies up to 1 minute of memory about a specific person or event instantaneously, and for each additional round you concentrate while the target is in range, you can modify another minute of memories associated with that subject (maximum 10 minutes per operative level). The modifications are permanent, but whenever the target is presented with evidence contradicting the altered memories, they can attempt a new Will saving throw; if they succeed, they end the memory alteration effect, regain their prior memories, and gain the confused condition for 1 round. This ability is a mind-affecting effect.


Dragonscript

ID

a8c2ac01e8c930d7744cfdfb
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