Deflective Deterioration
Supernatural
Level2

Source

Galaxy Exploration Manual pg. 31

You gain a +1 bonus to AC and saving throws against traps and hazards. Once per hour when you take damage from or fail a saving throw against a trap or hazard, you gain 1 Entropy Point. If you are not in combat, you retain this Entropy Point for a number of rounds equal to your Constitution bonus (minimum 1) or until you spend it, whichever comes first.


Dragonscript

ID

d883eb8c30f4a1b20f5cc333

Effect

append '+1 bonus to AC and saving throws against traps and hazards.' to character.situationSpecificBonuses;
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