Mewclock
Level
3 - 12
Size
Tiny
Type
Good Save
Reflex
Poor Save
Fortitude, Will
Space
2 ft.
Reach
0 ft.
Ability Modifiers
Dexterity, Constitution
Speed
30 ft., climb 20 ft.Attacks
Claw (S)
Abilities
Low-light Vision |
Cute Overload (Ex) While your mewclock companion is adjacent to you or sharing your space, you gain a +2 enhancement bonus to Diplomacy checks to change a creature’s attitude and to gather information. |
Wisp Conjuring (Sp) Once per day as standard action, your mewclock companion can conjure a helpful wisp of energy as per wisp ally, using your mewclock companion’s level as its caster level. You can decide whether the wisp grants harrying fire or covering fire when the spell is cast. At 8th level, your mewclock companion can use this ability three times per day. |
A mewclock is a clockwork automaton imbued with a magical spark of sentience that gives it an animal-like level of intelligence. Designed to look like tiny, adorable felines, mewclocks are often mistaken for simple toys. However, like any stray animal, a mewclock found in the wild (usually in abandoned urban buildings in areas where clockwork engineering is prevalent) is slow to trust a creature it doesn’t know. Attempting to snatch up and take a mewclock home often results in receiving a jolt of electricity or some slashed skin. However, once a feral mewclock is domesticated, it can become an affectionate companion. In certain civilizations where clockwork is the prevalent form of technology, mewclocks are constructed and sold as pets.
Mewclock companions are rare but are generally found in the possession of technomancers, witchwarpers, and mystics who worship Brigh.
Source