Cloud Giant
Alignment
Neutral Good or Neutral Evil
Required Type
Humanoid (giant)
Traits
Huge |
Low-light Vision |
Resistance to cold (CR 3+) |
Fly speed 40 ft. (average; normal, thick, and toxic atmospheres only) (CR 5+) |
Deals damage as a creature 1 CR higher |
Hurl Debris (Ex) The mighty strength of a giant allows it to turn nearly anything into a ranged weapon. A giant is assumed to have such debris available (either loose or readily torn from the environment without requiring an extra action) unless the GM rules otherwise. Hurled debris has a range increment equal to the giant’s Strength modifier × 5 feet. Such attacks also create difficult terrain in a 5-foot-radius area around the target, or a 10-foot-radius area for Huge and larger giants. |
Knockback (Ex) Whenever a cloud giant successfully deals damage to a creature with a melee attack or thrown projectile, the giant can immediately initiate a bull rush combat maneuver against that target (this takes no action and does not provoke attacks of opportunity). |
Spell-like Abilities (CR 11+) |
Cloud giants live on floating citadels in the swirling atmospheres of gas planets.
Source
Alien Archive 2 pg. 63