Kurobozu
CR
4+
Required Type
Undead
Required Array
Traits
Kurobozus can take the mystic, soldier, or solarian class graft despite using the expert array |
Swap base Reflex and Will saving throw bonuses before adjustments |
+20 ft. Land Speed |
Gains unarmed strike attack that deals standard melee damage for CR and has the stunned critical hit effect |
Black Apoxia (Su) As a standard action, a kurobozu can create a 30-foot cone of breathlessness, making it hard for creatures to breathe properly even if they are wearing environmental protection, such as a sealed suit of armor. Each creature within the area must succeed at a Fortitude saving throw or be fatigued for 1d4 minutes. Creatures that do not breathe are immune to this effect. |
Evasion (Ex) If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move. |
Sage’s Bane (Su) Once per day, as a reaction when a kurobozu successfully damages a foe with a melee attack, the kurobozu can cloud that foe’s mind. The target must succeed at a Fortitude saving throw or gain the flat-footed and off-target conditions, as well as be rendered unable to use any Wisdom-based skills or communicate through any means for 1d4 minutes. |
Disciplined and deadly, kurobozus are skilled undead fighters.
Source
Dead Suns: Empire of Bones pg. 58