Moroi Spawn

CR

2+

Required Type

Undead

Required Array

Combatant

Traits

Cold and electricity resistance 5
Vampire Weaknesses (Su)

Vampires have many distinctive weaknesses; some vampires can ignore or mitigate one or more of these weaknesses, but most can’t. A vampire is held at bay by garlic or the holy symbol of a non-evil deity. They must stay at least 5 ft. from the object of their revulsion and can’t touch or make melee attacks against a creature brandishing such an object. Holding a vampire at bay takes a standard action. After being held at bay for 1 round, a vampire can attempt a DC 22 Will save at the beginning of their turn to act normally.

  • A vampire can’t enter a residence unless they’re invited inside, can’t enter any area filled with the smell of garlic, and can’t voluntarily cross running water or enter the Drift unless transported while inside their coffin.
  • A vampire exposed to direct sunlight is staggered; if exposed to direct sunlight for 2 consecutive rounds, the vampire is destroyed.
  • A wooden stake driven through the heart of an unconscious vampire reduces the vampire to 0 HP and prevents them from healing above 0 HP, even in their coffin; if the stake is removed, the vampire can heal, and if the vampire is in their coffin, the 1-hour rest period begins once the stake is removed. If the vampire’s head is severed and anointed with holy water while the stake is in place, the vampire is destroyed.
Blood Drain (Su)

When a vampire successfully grapples a target, they can suck blood from their victim with their fangs. The victim must attempt a Fortitude save; on a failure, it gains 1 negative level, and the vampire gains 5 temporary hit points that last for 1 hour (up to a maximum number of temporary hit points equal to their full normal hit points).

Coffin Restoration (Su)

When a vampire is reduced to 0 HP, they don’t die. Instead, they fall unconscious. If they rest in their coffin for 1 hour, the vampire regains 1 HP, after which their fast healing functions normally.

Other vampires create moroi from their slain victims, usually as companions or minions. The new vampire is bound to their master and serves until the master dies or the servant can break free and pursue their own destiny. Many vampires have unique supernatural abilities beyond those included in this graft.

Source

Horizons of the Vast: Whispers of the Eclipse pg. 57

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