Moroi Spawn
CR
2+
Required Type
Undead
Required Array
Traits
Cold and electricity resistance 5 |
Vampire Weaknesses (Su) Vampires have many distinctive weaknesses; some vampires can ignore or mitigate one or more of these weaknesses, but most can’t. A vampire is held at bay by garlic or the holy symbol of a non-evil deity. They must stay at least 5 ft. from the object of their revulsion and can’t touch or make melee attacks against a creature brandishing such an object. Holding a vampire at bay takes a standard action. After being held at bay for 1 round, a vampire can attempt a DC 22 Will save at the beginning of their turn to act normally.
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Blood Drain (Su) When a vampire successfully grapples a target, they can suck blood from their victim with their fangs. The victim must attempt a Fortitude save; on a failure, it gains 1 negative level, and the vampire gains 5 temporary hit points that last for 1 hour (up to a maximum number of temporary hit points equal to their full normal hit points). |
Coffin Restoration (Su) When a vampire is reduced to 0 HP, they don’t die. Instead, they fall unconscious. If they rest in their coffin for 1 hour, the vampire regains 1 HP, after which their fast healing functions normally. |
Other vampires create moroi from their slain victims, usually as companions or minions. The new vampire is bound to their master and serves until the master dies or the servant can break free and pursue their own destiny. Many vampires have unique supernatural abilities beyond those included in this graft.
Source