Storm Giant
Alignment
Chaotic Good
Required Type
Humanoid (giant)
Traits
Large |
Low-light Vision |
Electric Aura (Su) Technological equipment and items must succeed at a Fortitude saving throw or gain the broken condition for 1 round. Items are affected by a storm giant’s electric aura every round as long as they remain within range. |
Resistance to sonic (CR 3+) |
Swim speed 40 ft. |
Crush (CR 7+) |
Hurl Debris (Ex) The mighty strength of a giant allows it to turn nearly anything into a ranged weapon. A giant is assumed to have such debris available (either loose or readily torn from the environment without requiring an extra action) unless the GM rules otherwise. Hurled debris has a range increment equal to the giant’s Strength modifier × 5 feet. Such attacks also create difficult terrain in a 5-foot-radius area around the target, or a 10-foot-radius area for Huge and larger giants. |
Spell-like Abilities (CR 9+) |
Storm giants build their strongholds in planet-sized storms and other destructive locales, priding themselves in forging hospitable homes out of extreme environments.
Source
Alien Archive 2 pg. 63