Storm Giant

Alignment

Chaotic Good

Required Type

Humanoid (giant)

Traits

Large
Low-light Vision
Electric Aura (Su)

Technological equipment and items must succeed at a Fortitude saving throw or gain the broken condition for 1 round. Items are affected by a storm giant’s electric aura every round as long as they remain within range.

Resistance to sonic (CR 3+)
Swim speed 40 ft.
Crush (CR 7+)
Hurl Debris (Ex)

The mighty strength of a giant allows it to turn nearly anything into a ranged weapon. A giant is assumed to have such debris available (either loose or readily torn from the environment without requiring an extra action) unless the GM rules otherwise. Hurled debris has a range increment equal to the giant’s Strength modifier × 5 feet. Such attacks also create difficult terrain in a 5-foot-radius area around the target, or a 10-foot-radius area for Huge and larger giants.

Spell-like Abilities (CR 9+)

Storm giants build their strongholds in planet-sized storms and other destructive locales, priding themselves in forging hospitable homes out of extreme environments.

Source

Alien Archive 2 pg. 63

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