Offensive Specialized Uses
This category covers uses of Resolve Points that pack an offensive punch.
Source
Starfinder Enhanced pg. 186
When you cast a spell, you can spend Resolve Points to increase the saving throw DC of that spell by 1 for each Resolve Point you spend. You can’t increase the spell’s DC higher than the DC of the highest-level spell that you can cast. Source Starfinder Enhanced pg. 186 |
If you critically hit with a weapon that has two or more critical hit effects, you can spend 1 Resolve Point to apply the effects of two critical hit effects, rather than one Source Starfinder Enhanced pg. 186 |
When you roll initiative, you ca spend a number of Resolve Points equal to one-quarter you maximum (minimum 1, maximum 3) to increase the ease wit which you critically hit. For the duration of that combat, yo apply critical hit effects when you roll a 19 or a 20 on the di and would hit your target, rather than only on a 20. This onl applies your weapon’s critical hit effect; it doesn’t double the damage dealt by your attack. Source Starfinder Enhanced pg. 186 |
You can spend 1 Resolve Point to reload a weapon you’re holding without using an action. You must have the appropriate ammunition to reload your weapon in this way. Source Starfinder Enhanced pg. 186 |
When you’re holding a weapon that you aren’t proficient with, you can spend 1 Resolve Point to temporarily learn how to wield that weapon. For 1 minute, you become proficient with that specific weapon. If you’re 3rd level or higher, you can spend 1 additional Resolve Point to also gain weapon specialization with that specific weapon for the same duration. Source Starfinder Enhanced pg. 186 |
When you damage a creature with an attack of opportunity that was triggered by that creature’s movement, you can spend 2 Resolve Points to halt them in their tracks. If you do, their movement immediately ends. Source Starfinder Enhanced pg. 187 |