Healing Pods

Bays

1

Sizes

All

PCU

2

Cost

3

Healing pods can be installed only in a biomechanical starship. A biomechanical starship can channel energy from its self-repair mechanism to its parts, including its healing pods. These pods benefit any creature that rests in them whenever the biomechanical starship's self-repair criteria are met. A creature that does so regains twice the number of ability points or Hit Points it would by healing naturally. Resting in a healing pod also grants a creature a +2 circumstance bonus to Constitution checks for long-term stability and saving throws against diseases, drugs, and poisons for 24 hours. A healing pods expansion bay contains six pods that can each accommodate a Medium or smaller creature. A Large pod can be installed in place of two Medium ones.

Source

Starship Operations Manual pg. 26

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