Training Interface Module

PCU

0

Cost

Varies

A training interface module (or TIM) is an advanced computer combat simulator that enables a starship’s officer to apply their own training and expertise in starship combat. Each TIM is programmed to interface with both a specific class feature or feat as well as with a crew role; a TIM is listed with its associated feat and role, such as “TIM (mitigate, captain).” The exception to this are TIMs marked “any,” which are not assigned to a specific crew role. A starship can have up to four TIMs installed, and each must apply to a different class feature or feat (though TIMs for different class features or feats may provide the same benefits).

A TIM functions only when an officer with the selected feat or class feature (or class feature that replaces the listed class feature, such as a technomancer with the cache hacks feature using a spell cache TIM) assumes that crew role. A TIM that affects an officer or their actions, rather than their starship or its statistics, can be used only by the officer currently using that TIM, even if the starship has multiple qualifying officers (e.g., a starship with a Deadly Aim TIM and three crew members with the Deadly Aim feat could grant the TIM’s benefit to only one of the crew members, even if all three were gunners). In addition, a crew member can interface with only one TIM per round. If a starship has multiple TIMs associated with a role, an officer must choose at the beginning of the round which TIM to use, if any.

A TIM costs 3 BP, and the cost increases by 1 for each TIM a starship already has. The BP cost of installing a TIM that lists “any” as its crew role increases by 3.

Source

Starship Operations Manual pg. 30

Options

Artificial Intelligence (Any) (6 BP)

Biohacks (Science Officer) (3 BP)

Cache Capacitor (Science Officer) (3 BP)

Connection (Magic Officer) (3 BP)

Entropic Pool (Chief Mate) (3 BP)

Expertise (Captain) (3 BP)

Healing Touch (Engineer) (3 BP)

Infinite Worlds (Magic Officer) (3 BP)

Injection Expert (Engineer) (3 BP)

Mitigate (Captain) (3 BP)

Paradigm Shift (Magic Officer) (3 BP)

Primary Fighting Style (Gunner) (3 BP)

Primary Fighting Style (Pilot) (3 BP)

Solar Connection (Gunner) (3 BP)

Solar Manifestation (Gunner) (3 BP)

Specialization (Any) (6 BP)

Spell Cache (Magic Officer) (3 BP)

Trick Attack (Pilot) (3 BP)

Adaptive Fighting (Any) (6 BP)

Agile Casting (Magic Officer) (3 BP)

Amplified Glitch (Science Officer) (3 BP)

Antagonize (Captain) (3 BP)

Barricade (Any) (6 BP)

Cleave (Engineer) (3 BP)

Climbing Master (Chief Mate) (3 BP)

Combat Casting (Magic Officer) (3 BP)

Deadly Aim (Gunner) (3 BP)

Deflect Projectiles (Gunner) (3 BP)

Diehard (Any) (6 BP)

Diversion (Captain) (3 BP)

Enhanced Resistance (Chief Mate) (3 BP)

Far Shot (Gunner) (3 BP)

Fast Talk (Captain) (3 BP)

Improved Critical (Gunner) (3 BP)

Improved Feint (Gunner) (3 BP)

Improved Initiative (Pilot) (3 BP)

Jet Dash (Chief Mate) (3 BP)

Kip Up (Chief Mate) (3 BP)

Master Crafter (Engineer) (3 BP)

Mobility (Pilot) (3 BP)

Multi-Weapon Fighting (Gunner) (3 BP)

Mystic Strike (Magic Officer) (3 BP)

Nimble Moves (Pilot) (3 BP)

Parting Shot (Gunner) (3 BP)

Penetrating Attack (Gunner) (3 BP)

Quick Draw (Any) (6 BP)

Shot on the Run (Pilot) (3 BP)

Slippery Shooter (Pilot) (3 BP)

Spell Focus (Magic Officer) (3 BP)

Spell Penetration (Magic Officer) (3 BP)

Spring Attack (Pilot) (3 BP)

Unfriendly Fire (Captain) (3 BP)

Weapon Focus (Gunner) (3 BP)

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