Explosive Danger
Level4

Source

Starfinder Enhanced pg. 33

As a move action, you can detonate the toxic spores of a mushroom cluster you have created with the fruitful danger theorem (see above). The explosion deals 2d6 fire damage to each creature within 10 feet of the cluster’s original square (Reflex save for half damage). At 8th level, you can spend a Resolve Point to add damage to the attack equal to your biohacker level and push creatures 5 feet away from the cluster’s square (a success on the Reflex save negates this movement). This movement doesn’t provoke attacks of opportunity, and any creature unable to move into an empty space does not move. Detonating the spores of a mushroom cluster does not destroy the mushroom itself, but does destroy the spores, making the area around the mushroom safe from acid damage (but it is still difficult terrain). Spores detonated with explosive danger replenish themselves at the start of your next turn.

You must have the fruitful danger theorem to choose this theorem.


Dragonscript

ID

db878c68bc4ee8ec4b383d61
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