Accord
Level1

Source

Starfinder Enhanced pg. 50

Your magic stems from social connection, and your powers empower those around you to act with coordination and purposeful intent.

Abilities

First PactSu

Level 1

You establish a connection between you and something of a chosen family. You can perform a ritual that takes 15 minutes to link yourself to a number of adjacent allies that does not exceed your Wisdom modifier (minimum 1), after which each remains mystically linked to you for 24 hours. This connection lasts until they’re more than 1 mile away from you, or until you perform this ritual again. As part of the ritual, you and any linked allies can each spend 1 Resolve Point. Any expended Resolve Points are added to a communal pool of Resolve Points that you can use only in specific ways granted by this connection’s abilities. When you perform this ritual again, any of these stored Resolve Points are lost. You can perform this ritual as part of the 15-minute period of concentration needed to regain your daily spell slots.

You can use your connection abilities to affect allies you can perceive within 30 feet of you. This range increases to 60 feet at 6th level, 90 feet at 12th level, and 150 feet at 18th level. At 9th level, if the communal pool gains at least 3 Resolve Points after completing the ritual, increase the pool’s total Resolve Points by 1.

As a reaction when you or a linked ally within range is dying and would spend or lose at least 1 Resolve Point due to taking damage, stabilizing, or staying in the fight, you can spend 1 Resolve Point from your communal pool to reduce the number of Resolve Points spent or lost by 2 (minimum 0 RP). If this reduced the cost to stabilize or stay in the fight, the linked creature also gains temporary Hit Points equal to your mystic level + your Wisdom modifier for 1d4 rounds. You can use this ability on yourself (though not on others) once per round without spending an action while you are dying.

Command Icon

Level 1

Your connection grants you Command Icon as a known spell

Dragonscript Effect

append 'f15263d014ca8445cc322170' to character.spells;

Channel Skill

Level 2

You gain a insight bonus to Diplomacy & Sense Motive

Dragonscript Effect

 if {character.mystic.archetype.12 == true} then bonus pick [2:1, 5:2, 8:3, 17:4, 20:5] at character.mystic.level to [character.diplomacy, character.senseMotive] as insight else bonus pick [2:1, 5:2, 8:3, 11:4, 14:5, 17:6, 20:7] at character.mystic.level to [character.diplomacy, character.senseMotive] as insight; 

Pact of AssistanceEx

Level 3

You’re especially adept at advising, helping, and directing your chosen allies. When you use the aid another, covering fire, or harrying fire action to assist a linked ally, you increase the bonus granted from that action to +3. When you succeed at an attack roll or skill check to perform one of these actions, you can expend 1 Resolve Point from your communal pool to grant its benefit to up to 3 linked allies within range.

Empathic Support

Level 4

Your connection grants you Empathic Support as known spells

Dragonscript Effect

append '3a01bdfae56b176dea11340f' to character.spells;

Pact of DefenseSu

Level 6

As a reaction when an effect simultaneously affects at least two linked allies (or you and at least one linked ally) and provides a saving throw to reduce its effects, you can spend 1 Resolve Point from your communal pool to bolster the linked creatures’ saving throws. Determine which of the affected linked allies has the highest saving throw modifier against the effect’s first save; each linked ally affected by the effect uses that saving throw modifier instead of their own modifier.

Tongues

Level 7

Your connection grants you Tongues as known spells

Dragonscript Effect

append '69c05f01dc115a22c865bb8e' to character.spells;

Pact of CoordinationSu

Level 9

When you or a linked ally make an attack or use an ability that affects an area that contains one or more linked allies within range, you can spend 1 Resolve Point from your communal pool as a reaction to shield each linked ally in the affected area. Shielded creatures halve any initial damage from the effect and gain a +4 circumstance bonus to AC against the attack. If the effect deals less damage on a successful save, a shielded ally who succeeds at that save instead takes no damage from the initial effect.

This ability only affects the immediate effects of conventional weapons, spells, and similar effects. It doesn’t affect massive effects and hazards caused by collateral damage (such as orbital starship weapon attacks or debris from a collapsing building).

Calm The Storm

Level 10

Your connection grants you Calm The Storm as known spells

Dragonscript Effect

append 'bfbdf0fb7a67625773ddcaed' to character.spells;

Pact of FocusSu

Level 12

While you have at least 1 Resolve Point in your communal pool, you and your allies gain benefits from watching out for one another. So long as at least half of you and your linked allies are not flat-footed, then none of you become flat-footed when flanked. So long as at least half of you and your linked allies can precisely perceive a creature, then none of you are flat-footed against that creature’s attacks, even if it is unseen. As a move action, you can spend 1 Resolve Point from your communal pool to share one of the following abilities possessed by you or a linked ally within range with yourself and all linked allies within range for 1d4 rounds: blindsense, darkvision, low-light vision, or the effects of see invisibility. You can share a linked ally’s blindsight in this way, but the recipients instead gain blindsense with the same range and medium.

Mass Mystic Cure

Level 13

Your connection grants you Mass Mystic Cure as known spells

Dragonscript Effect

append 'b5d4e186f97718dd2d84757c' to character.spells;

Pact of VictorySu

Level 15

You can spend 1 Resolve Point from your communal pool as a move action to condemn a creature within range. As a standard action before the end of your next turn, you can make one attack against the condemned creature, gaining benefits based on the number of linked allies who have damaged the condemned creature since you activated this ability. You gain a +1 circumstance bonus to hit if at least one linked ally damaged the target, and this increases to +3 if all linked allies damaged them. Your attack deals an additional 1d12 untyped damage for each ally who damaged the target (maximum 5d12 damage). For each ally who damaged the target, you reduce any miss chance affecting the target by 10% (minimum 0% miss chance). Finally, you can choose for your attack to gain the nonlethal weapon special property. After you affect a creature with this ability, they become immune to further uses for 24 hours.

Enshrining Refuge

Level 16

Your connection grants you Enshrining Refuge as known spells

Dragonscript Effect

append 'b60db8a66ae5b65d6ff6502e' to character.spells;

Pact of TranspositionSu

Level 18

In a flurry of movement, you rearrange the battlefield, allowing your companions to trade places and provide critical support for each other in an instant. Once per day, you can spend 2 Resolve Points from your communal pool to relocate any combination of yourself and your linked allies within range. You teleport any number of the linked creatures, causing each one to trade places with yourself or a linked ally so long as each creature can fit within the vacated space. Each creature teleported in this way can choose to donate up to 20 Stamina Points they have to any one other creature that was teleported. Finally, each teleported creature gains the benefit of aid another, covering fire, or harrying fire as if you had successfully performed that action. This is a teleportation effect.


Dragonscript

ID

423757733ab665b0e9669291
This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.