Zeitgeist
Level1

Source

Horizons of the Vast: Allies Against The Eye pg. 47

You’re attuned to the cultural ebb and flow of societies, and you understand how thoughts and ideas flourish between people. You might be an educator who spreads knowledge about cultural trends or niche fields; an artist, engineer, or architect whose creations embody cultural values; or a xenophile who immerses yourself in every culture you encounter.

Abilities

Embody The AgeSu

Level 1

You can attune yourself to the spirit of the modern age or a bygone era, such as the Silent War or Lost Golarion. You gain the channel skill ability at 1st level instead of 2nd level. Each day when you regain your mystic spell slots, choose one of the following zeitgeists to embody: Consumerism (Engineering, earn a living), Enlightenment (identify, recall knowledge), Expansion (Intimidate, Survival), Exploration (Piloting, Survival), Innovation (Computers, Medicine), Patriotism (Athletics, Intimidate), Progress (Culture, Diplomacy), Rebellion (Diplomacy, Intimidate), Tension (Perception, Sense Motive), or Upheaval (Bluff, Stealth). Your channel skill ability applies to the skill or skill task listed in parenthesis for the zeitgeist you’ve chosen. Any skills listed become your associated skills; in the case of a skill task, such as earn a living or recall knowledge, any skill is an associated skill for you as long as you’re attempting the listed task. This benefit lasts until you next regain your mystic spell slots.

Spiritual Consultation [Level 1]

Level 1

Your connection grants you Spiritual Consultation [Level 1] as a known spell

Dragonscript Effect

append '96c2b9a2b05c3b10b1eafc3f' to character.spells;

Shared InterestsSu

Level 3

Your mastery of the zeitgeist makes you a natural leader, able to persuade others through your cultural expertise. When you attempt the change attitude Diplomacy skill task, you can use any of the associated skills from your zeitgeist (but not a skill task) instead of Diplomacy. In addition, once per day, you can reroll a failed Diplomacy check or an attempt to change attitude.

Spiritual Consultation [Level 2] and Comprehend Customs

Level 4

Your connection grants you Spiritual Consultation [Level 2] and Comprehend Customs as known spells

Dragonscript Effect

append 'ee825dedbd4bbda1a9970ec5' to character.spells; append 'fb825c64e7c2266b8366dce5' to character.spells;

Resolve of the AgeSu

Level 6

Your knowledge of how cultures react to stress allows you to endure hardship. You gain a +2 insight bonus to saving throws against effects with a descriptor associated with the zeitgeist you currently embody: Consumerism (pain), Enlightenment (emotion), Expansion (poison), Exploration (radiation), Innovation (disease), Patriotism (sense-dependent), Progress (curse), Rebellion (compulsion), Tension (charm), Upheaval (language-dependent).

Spiritual Consultation [Level 3] and Social Reset

Level 7

Your connection grants you Spiritual Consultation [Level 3] and Social Reset as known spells

Dragonscript Effect

append 'd761f3fb0086f11af495f0ed' to character.spells; append '528eeab8126650fdb23f8dba' to character.spells;

Social CreatureSu

Level 9

As you embody the zeitgeist, you excel at various downtime activities (Character Operations Manual 150). You gain the following benefits:

  • When you carouse, you can choose another character to carouse with you; that character can’t perform a downtime activity on the day you carouse with them. If you succeed at the Fortitude saving throw required for the carouse activity, both you and the character you’ve chosen gain the benefit; if you fail, only you suffer the penalty.
  • When you perform the entertain downtime activity, you gain the normal benefits for the lounge activity even if you fail to properly entertain all creatures you attempted to entertain.
  • When you explore futures, you can choose two creatures to gain the benefit of this downtime activity instead of only one.
  • You can use the lounge downtime activity in any environment, and you don’t need a comfortable space.
  • When you select a downtime activity, you can also perform the maintain readiness activity at the same time; however, when you do, you don’t gain any of the other benefits listed for this ability for other downtime activities. For example, if you maintain readiness and also perform the lounge activity, you need a comfortable space as described on page 153 of the Character Operations Manual.
  • When you take the practice profession downtime activity, you always gain the +5 bonus to the check for using a profession based on the ability score listed for each area of focus, even if your profession is based on a different ability.

Spiritual Consultation [Level 4] and Remembrance

Level 10

Your connection grants you Spiritual Consultation [Level 4] and Remembrance as known spells

Dragonscript Effect

append 'cc4d1f150a164e64a1417edc' to character.spells; append '95e5927a48601be3341ba024' to character.spells;

Team SpiritSu

Level 12

Your mastery of the age’s social demands extends to your starship crew. When performing the captain starship crew role, you gain the following benefits:

  • Each starship combat, select one character in your crew; you can grant the benefit of the demand action to that crew member any number of times in the combat instead of only once.
  • You automatically succeed at attempts to encourage.
  • When you succeed at the taunt or moving speech crew actions, the penalty applies to all phases of the starship combat round instead of only one.

Spiritual Consultation [Level 5] and Discern Lies

Level 13

Your connection grants you Spiritual Consultation [Level 5] and Discern Lies as known spells

Dragonscript Effect

append '73ddff32bdcf8e70f70c34d2' to character.spells; append 'f2c82bf07fe60cae5c645fa2' to character.spells;

Tumultuous TimesSu

Level 15

You can embody a different zeitgeist and, adapting to changing times. When you spend 1 Resolve Point and rest for 10 minutes to regain Stamina, you can select a different zeitgeist to embody without waiting until you regain your mystic spell slots.

Spiritual Consultation [Level 6] and Retrocognition

Level 16

Your connection grants you Spiritual Consultation [Level 6] and Retrocognition as known spells

Dragonscript Effect

append 'e41fd7d442a3443238fdf7c8' to character.spells; append '8f20550e125e8f3994e81de4' to character.spells;

Dual ZeitgeistSu

Level 19

You can embody the spirit of multiple ages at the same time. Whenever you choose a zeitgeist to embody, select two instead of one. You gain the benefits of both.


Dragonscript

ID

324a8696dc617960c17fe6ee
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