Hampering Nanites
Extraordinary
Level6

Source

Ports of Call pg. 103

Your nanites seize and hobble your foes, restricting their movement. After a creature takes damage in your nanite cloud or you damage a creature within 30 feet with a weapon formed with your gear array, you can take a reaction to cause the creature to become entangled (Reflex negates) for a number of rounds equal to your Constitution modifier, or until it escapes with an Acrobatics check or a Strength check. An entangled creature can attempt such a check as a move action. After using this ability, you can’t use it again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest.


Dragonscript

ID

d7e7427795527d6940b3bbbc
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