Toxic Overload
Extraordinary
Level7

Source

Starfinder Enhanced pg. 75

When you hit with a weapon in the shock category, you can spend 1 Resolve Point to overload the environmental protections built into the target’s armor, flooding their armor with dangerous gases. Choose one of these three effects (Fortitude negates):

  • Caustic gases irritate the target’s eyes, causing them to treat all creatures as though they have concealment.
  • Toxic fumes give the creature the sickened condition.
  • Hallucinogenic fumes give the creature the shaken condition.

The malfunction and effects last for 1d4 rounds, though a creature can end the effects immediately by deactivating their environmental protections as a standard action. Once you affect a creature with this gear boost, they are immune to it for 24 hours. This has no effect on creatures who aren’t wearing armor that provides environmental protections.


Dragonscript

ID

e4208be9000ced3adeae1417
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