Phase Swarm
Supernatural
Level14

Source

Starfinder Enhanced pg. 80

You can create a technological swarm that overwhelms opponents. As a standard action, you can spend 1 Resolve Point to create an electromagnetic swarm that fills a 10-foot- by-10-foot area within 60 feet. This swarm deals 6d6 fire and electricity damage and has 50 Hit Points, swarm defenses, swarm immunities (Starfinder Alien Archive 157), and a fly speed of 30 feet. You can take a standard action at the beginning of your turn each round to maintain this swarm, to a maximum number of rounds equal to your technomancer level. The damage done by your phase swarm increases by 1d6 for every 3 technomancer levels you have beyond 14th. The swarm can do nothing but move its speed and attack one designated enemy per round.


Dragonscript

ID

09d70802515160851bde2c0a
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