Infinite Self (Shadowkind)
Supernatural
Level8

Source

Starfinder Enhanced pg. 89

You’ve developed a strong connection to certain types of alternate realities whose power you’re able to channel into your body, briefly transforming you into a supernatural version of yourself. When you gain this paradigm shift, choose one of the following variants: Chaoskin, Driftblood, Fiendtouched, Shadowkind, or Storysworn. You can spend 2 Resolve Points as a move action to transform into the chosen variant of yourself for 1 minute. Forms typically provide a defensive ability, grant you the natural weapon universal creature rule, add several spells to your list of spells known, and improve one skill for the duration of the effect.

A form’s natural weapon entry notes whether it’s a ranged of melee attack, as well as its damage, damage type, range, and any weapon special properties. Increase its number of damage dice by 1 for every 3 witchwarper levels you have beyond 8th.

You treat the improved skill as a class skill and gain a number of ranks assigned to that skill equal to your witchwarper level (to a maximum number of skills equal to your level). If the skill already has the maximum number of ranks invested, you instead add this skill to the list of skills modified by your compound sight class ability.

You can gain this paradigm shift multiple times. Each time, you choose an additional form that you can assume, though you can only assume one form at a time when using this paradigm shift.

Abilities

Shadowkind

Level 8

Your body becomes shadowy and indistinct as you awaken powers over light and darkness.

Improved Skill: Stealth

Natural Weapon (Melee): Slam (1d8 B)

Defensive Ability: In any light level other than bright light, you gain concealment.

Additional Abilities: You gain darkvision with a range of 60 feet. If you already have darkvision, its range increase by 30 feet.

Spells Known: wisp ally (1st), mirror image (2nd), and displacement (3rd)


Dragonscript

ID

f4ccec72276757f2331f269b

Effect

append 'In any light level other than bright light, you gain concealment.' to character.situationSpecificBonuses; if {character.senses contains darkvision} then bonus 30 to character.darkvision as misc else bonus 60 to character.darkvision as enhancement; append '9f63ee1dd8f480c53fef34e3' to character.spells; append '1624e5bc418da476f531d046' to character.spells; append 'f348fb4839ffa800f075c903' to character.spells; set character.stealth.classSkill to true; bonus (character.level - character.stealth.ranks) to character.stealth.ranks as misc; 
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