Infinite Self (Storysworn)
Supernatural
Level8

Source

Starfinder Enhanced pg. 89

You’ve developed a strong connection to certain types of alternate realities whose power you’re able to channel into your body, briefly transforming you into a supernatural version of yourself. When you gain this paradigm shift, choose one of the following variants: Chaoskin, Driftblood, Fiendtouched, Shadowkind, or Storysworn. You can spend 2 Resolve Points as a move action to transform into the chosen variant of yourself for 1 minute. Forms typically provide a defensive ability, grant you the natural weapon universal creature rule, add several spells to your list of spells known, and improve one skill for the duration of the effect.

A form’s natural weapon entry notes whether it’s a ranged of melee attack, as well as its damage, damage type, range, and any weapon special properties. Increase its number of damage dice by 1 for every 3 witchwarper levels you have beyond 8th.

You treat the improved skill as a class skill and gain a number of ranks assigned to that skill equal to your witchwarper level (to a maximum number of skills equal to your level). If the skill already has the maximum number of ranks invested, you instead add this skill to the list of skills modified by your compound sight class ability.

You can gain this paradigm shift multiple times. Each time, you choose an additional form that you can assume, though you can only assume one form at a time when using this paradigm shift.

Abilities

Storysworn

Level 8

Though your body doesn’t change, your perspective does; you view the world as an omniscient narrator, able to read and dictate important characters’ actions. This form grants no natural attack or defensive ability, instead enhancing your control over summoned creatures.

Improved Skill: Sense Motive

Additional Abilities: You can use infinite self to assume this form without spending an action as part of the 1-round casting time of any summon monster spell, expending 2 Resolve Points as normal. When you summon creatures with summon creature, each creature gains temporary Hit Points equal to 3 × the spell level of the summoning list in which the creature appears. As a move action, you can encourage one of your summoned creatures, granting it a +1 competence bonus to attack rolls, skill checks, saving throws, as well as a +1 bonus to its attacks’ damage for every 3 witchwarper levels you have. Finally, you can discharge probability prediction to reroll either one of your d20 rolls or one of the d20 rolls of one of your summoned creatures.

Spells Known: enduring worlds (1st), parallel form (2nd), and probability prediction (3rd)


Dragonscript

ID

8af7b804ef2253371a9f32ec

Effect

append '062a04b14ea737bfe22acf62' to character.spells; append 'c311f42fea5ed2815bf804f9' to character.spells; append 'dcff93615baab0199e2b4c8e' to character.spells; set character.senseMotive.classSkill to true; bonus (character.level - character.senseMotive.ranks) to character.senseMotive.ranks as misc; 
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