Voidshard
CR
6+
Required Type
Undead
Required Array
Suggested Ability Score
Strength, Wisdom
Traits
Increases to 10 at CR 14+ |
DR /magic |
Fly Speed 60 ft. |
Order Aversion (Su) Voidshard vampires despise order and organization. If an opponent uses a standard action to create and present an orderly structure, such as a line of stones or a tower of bricks, the voidshard vampire must succeed at a Will save or become fixated on destroying the structure. If fixated, the voidshard vampire must spend their next turn moving to and destroying the structure. Once the voidshard vampire has become fixated on one structure, they’re immune to this effect with any other structures for 1 hour. |
Create Spawn (Su) A living humanoid creature killed by a voidshard vampire’s bite must attempt a Will saving throw just before being killed. If it fails, it becomes a voidshard vampire spawn under the control of the original voidshard vampire in 1d6 rounds. A voidshard vampire spawn usually has a CR that’s 3 lower than that of the original voidshard vampire |
Entropic Touch (Ex) A voidshard vampire’s natural attacks can strike incorporeal creatures as if they had the ghost killer fusion. All of a voidshard vampire’s natural attacks deal +1d6 cold damage to the target. |
See Sceaduinars (Su) A voidshard vampire is immune to a sceaduinar’s hidden from undead ability. |
When a living creature dies to a sceaduinar, it can sometimes rise again as an undead agent of destruction. Voidshard vampires haunt desolate regions, waiting for their occasional prey.
Source